we_meet_again ([personal profile] we_meet_again) wrote2021-08-22 11:47 am

Phone inbox



"You've reached Cobalt, leave a message!"

bluescreenwhitedragon: ([Smirk] Create a virtual world)

[personal profile] bluescreenwhitedragon 2020-01-13 04:22 am (UTC)(link)
[If we're doing nachos, Intensity is opening up the tequila and starting with tequila shots]

Sure you don't want a mechanical liver.

Probably lasts longer.
bluescreenwhitedragon: ([Card] Card games are srs business)

[personal profile] bluescreenwhitedragon 2020-01-13 06:37 am (UTC)(link)
[Fills it full of tequila, my friend]

Ah, but then you shut down whenever there are any actual angels in play. Or heavenly artifacts.

Only advisable for those going 100% the Hell route.
bluescreenwhitedragon: ([Smirk] Fake it til you make it)

[personal profile] bluescreenwhitedragon 2020-01-13 06:53 am (UTC)(link)
[He fills his own shot glass to the brim and raises it up as a toast]

Yes, well.

That's why I need to overthrow good ol' Bel before he thinks I'm a threat.

Then the dominion of technology is. all. mine.

[Bottoms up]
bluescreenwhitedragon: ([Card] 001)

[personal profile] bluescreenwhitedragon 2020-01-13 07:03 am (UTC)(link)
[Pauses before he holds his glass out]

I didn't come here to talk work.

I came here to ask about you and pep. ... Mostly you.
bluescreenwhitedragon: ([Card] I DRAW!)

[personal profile] bluescreenwhitedragon 2020-01-13 07:07 am (UTC)(link)
How about you answer my question from the game first?

If you had won, would you have kept going with no regrets?
bluescreenwhitedragon: ([Smirk] I win you lose)

1/2

[personal profile] bluescreenwhitedragon 2020-01-13 08:21 am (UTC)(link)
Well the lineup after that was Doodles, King, and Wednesday. So if you had managed to get past Doodles, maybe you would have gotten your wish.
bluescreenwhitedragon: <user name="velleity" site="plurk.com"> ([Card] Deck)

[personal profile] bluescreenwhitedragon 2020-01-13 08:22 am (UTC)(link)
And no. I think you have you have the balance just right.

You should play on your own terms. And everyone else can get bent.

I think the root of your problem is that you want other people's understanding. Fuck that shit. If you're going to kill to protect your important people, prepare to be resented for it. And if you're going to fall on your sword to do the same, well then cultivate an attitude where other people don't get bent out of shape about it. Do it enough and people will eventually get tired of wasting energy on you. Even if they huff and puff about it - it's just that. Hot air.

The problem with pep is you aren't consistent. Do you want to die for others or don't you?
bluescreenwhitedragon: TRANSCEND GAME ([--] 002)

[personal profile] bluescreenwhitedragon 2020-01-13 08:49 am (UTC)(link)
So then how are other units supposed to know when that sometimes is?
bluescreenwhitedragon: ([e] 021)

[personal profile] bluescreenwhitedragon 2020-01-15 03:36 am (UTC)(link)
Sometimes not at all. But sometimes it could tip the scale.

...

Outside of me, my unit is generally soft. If they see a unit down on it's luck, they feel uncomfortable leaving it like that.

[A long pause as he thinks about how next to word this. And then --- he just goes for it]

Look. I saw what you were doing in the Castle game. My unit wanted to intervene on your behalf, but I didn't let them.

It's a fine line as I'm sure you are very aware. That could have easily been the wrong interpretation. Just a slightly different rule-set and it wouldn't have been as obvious. Or what if it had been the result of you getting dogpiled by the other units.

On the other extreme - with units like ZRAEL - I always know what they're going to do. They're predictable.

Pep - not so much.
bluescreenwhitedragon: ([Book] Reading Nietzsche in German)

[personal profile] bluescreenwhitedragon 2020-01-15 03:57 am (UTC)(link)
Do you have a good sense of what exactly you're worth dying for? Something like a specific unit or situation. Perhaps only in games where you can broadcast what you're doing.
bluescreenwhitedragon: ([e] 047)

[personal profile] bluescreenwhitedragon 2020-01-15 05:50 am (UTC)(link)
Also wrong answer.

You just have to come up with a framework that will apply to all games. One that you and your unit can live with.

What makes you suffer the least shouldn't be decided after the punishments have been doled out, but beforehand.

Let's take that guest unit game, for example. What was your strategy and why did you choose it?
bluescreenwhitedragon: TRANSCEND GAME ([Lab] 02)

[personal profile] bluescreenwhitedragon 2020-01-15 08:31 pm (UTC)(link)
[He plants his palms on the balcony, leaning back and thinking about that for a moment.]

So would it be safe to say you could follow those guidelines except a little more generalized. Protect all units from extra punishments. Then pep. Then playing light or whatever priority system you use when you have to choose between the units.

That's an understandable strategy for the soft units.

But also doesn't allow you to bus yourselves as the other units will think that you are in legitimate danger.

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