we_meet_again ([personal profile] we_meet_again) wrote2021-08-22 11:47 am

Phone inbox



"You've reached Cobalt, leave a message!"

bluescreenwhitedragon: ([Book] Reading Nietzsche in German)

[personal profile] bluescreenwhitedragon 2020-01-15 03:57 am (UTC)(link)
Do you have a good sense of what exactly you're worth dying for? Something like a specific unit or situation. Perhaps only in games where you can broadcast what you're doing.
bluescreenwhitedragon: ([e] 047)

[personal profile] bluescreenwhitedragon 2020-01-15 05:50 am (UTC)(link)
Also wrong answer.

You just have to come up with a framework that will apply to all games. One that you and your unit can live with.

What makes you suffer the least shouldn't be decided after the punishments have been doled out, but beforehand.

Let's take that guest unit game, for example. What was your strategy and why did you choose it?
bluescreenwhitedragon: TRANSCEND GAME ([Lab] 02)

[personal profile] bluescreenwhitedragon 2020-01-15 08:31 pm (UTC)(link)
[He plants his palms on the balcony, leaning back and thinking about that for a moment.]

So would it be safe to say you could follow those guidelines except a little more generalized. Protect all units from extra punishments. Then pep. Then playing light or whatever priority system you use when you have to choose between the units.

That's an understandable strategy for the soft units.

But also doesn't allow you to bus yourselves as the other units will think that you are in legitimate danger.
bluescreenwhitedragon: <user name="velleity" site="plurk.com"> (0010)

[personal profile] bluescreenwhitedragon 2020-01-16 04:02 am (UTC)(link)
If that's what your unit ultimately decide on, I will advise my unit that that is your stance. And they can vote accordingly.

And doesn't that alleviate two different pressure points - both being predictable and other units understanding your motivations.
bluescreenwhitedragon: ([e] 047)

[personal profile] bluescreenwhitedragon 2020-01-16 05:21 am (UTC)(link)
[Well it's a bottle from Kohime herself, which probably means it's mean to knock your socks off.

Or be a pleasant mixed cocktail.

Imbiber's choice
]

Both three points. Minorly increase a negative trait and forget an acquaintance. You blocked the former, I'm not sure about the latter. Couldn't tell by the point distribution.
bluescreenwhitedragon: ([e] 012)

[personal profile] bluescreenwhitedragon 2020-01-16 06:02 am (UTC)(link)
... Of course.

[It didn't hit one of the super social ones (or at least from Intensity's limited knowledge of Pink).

Pours himself some more tequila
]

After we laid out the units we didn't want to hit, there were six leftover. Easy to alternate three different units per round.
bluescreenwhitedragon: ([Lab] 01)

[personal profile] bluescreenwhitedragon 2020-01-18 11:41 pm (UTC)(link)
Typically. About half the units are on our priority list, some of those which we have agreements with not to hit though I wouldn't call them alliances. And we choose from the remaining units.

The benefits of being introverted.

I always wondered how your unit did it - since I imagine someone has a friend on every unit.
bluescreenwhitedragon: ([R] 002)

[personal profile] bluescreenwhitedragon 2020-01-20 02:53 am (UTC)(link)
Like what happened in the balloon game. Or do you think with all the turnover since then, the current pep would play a different game?
bluescreenwhitedragon: ([--] 006)

[personal profile] bluescreenwhitedragon 2020-01-26 12:40 am (UTC)(link)
You know. We haven't died since then. If you exclude the bullshit that happened to Duality during the guest stars arrival. And the House, since that's its own special cluster fuck.

[Takes a drink at remembering both of those unpleasant things]

But that was the turning point. Where we stopped playing soft in faith of the community.

I won't say you didn't kill us, because everyone who hit us did. But in turn, we also hit you in the first round of that game. So we were also willing to sacrifice you.

What's more frustrating is the wallowing in self-pity afterwards. Even in this last game with your Cotton Candy puff. Being hysterical and feeling sorry for yourself for having to make hard decisions. Blaming it on everything else besides your own hand. Was I willing to sacrifice your unit for mine? Absolutely.

But I don't make excuses for it besides that's what I want.
bluescreenwhitedragon: ([Lab] 01)

[personal profile] bluescreenwhitedragon 2020-01-26 02:05 am (UTC)(link)
I am also glad you lived. Though I have no qualifications to say that since I also agreed to attack your unit.

...

[Takes another drink]

Hopefully that means you can put some of those corpses in your mind graveyard to rest.
bluescreenwhitedragon: ([Ira-ira] I don't care)

[personal profile] bluescreenwhitedragon 2020-01-26 04:40 pm (UTC)(link)
[Intensity is thankfully not looking at Cobalt so he can enjoy his myriad of feelings over on his side of the balcony.

(Did Cobalt really think he was this "nice" to everybody?)
]

We've hit you in two games since then. This latest guest unit game being one of them.

So it's not like we're sacrificing ourselves for you.
bluescreenwhitedragon: ([Smirk] 006)

[personal profile] bluescreenwhitedragon 2020-01-26 09:50 pm (UTC)(link)
[For straight up hitting other teams, that would be two: Capitalism and GM Game. Not counting Battle Royale games.

Switching it up for the BARiTONES homebrew
]

Low bar. Do you really get that much outwardly upset at anything?

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