[ It might have been beautiful once, back when the buildings were still brightly painted and the streets were full of people. But now the buildings are boarded up, and roads that were once broad and inviting and now blocked by thick makeshift barricades cobbled together from metal signs, wooden pallets, rusted cars, barbed wire — anything and everything that wasn’t nailed down, and probably some things that were. ]
[ The barricade and building are run through with cables, and bright lights of all shapes and sizes are pointed outward as if trying desperately to keep the darkness away. The light illuminates the thick, dingy haze that squats over the city, which you can feel in your throat with every breath. ]
[ From here, you can see some spots along the wall where the lights have burned out, leaving some buildings drenched in shadow. ]
[ Someone on top of a building turns a spotlight on you. You hear shouting from a familiar voice. ]
“There's a survivor! Raise the gates!”
[ You hear activity from beyond the wall, and a moment later there's a groan of metal and clank of chains. ]
[ Two cars, stacked end to end in a cage of rusted beams and rebar, are raised by powerful winches like a massive gate. Behind it is a narrow, well-lit alley, leading the way into the city. ]
[ As you enter the alley and the gate shuts heavily behind you, the lantern you've been holding shatters into bright flakes of white light and vanishes. ]
[ You can still feel it, though. ]
[ Innately, you know the lantern is not gone, and not broken. It has gone into your Armiger -- a space inside of you, next to your soul. You can feel it in there, ready for you to call it into existence once again, any time you want. ]
[ In fact, now that you're paying attention, you can feel there is something else in your Armiger besides your lantern, waiting for you to call it into being. You know that all you have to do is hold out your hand and it will appear in your palm the moment you will it to be so. ]
[ In a glittering flash of white light, the thing you called for drops into your palm. ]
[ It's an absolutely massive crescent wrench. It's several feet long and hefty. You could absolutely kill a person with this. ]
[ As you turn it in your hands, you can feel something strange about it. You can feel... that it has been imbued with the power of lightning.]
[ As surely as you are breathing, you understand: while you are holding this object, you will be able to channel its power and cast Thundara at will. ]
[ You now have access to your Armiger. You can put things into it at any time, and they will appear or disappear from your hand at your whim. ]
[ She does both those things, and it looks very awesome the whole time! ]
[ With the closed gate at your back, there’s only one exit, and it’s in front of you. ]
[ The alley is narrow and zig-zags through crumbling buildings. Eventually you see the exit, and the man who’s standing at the end of the alley, waiting for you. There's also a tall, outrageously muscular guy you may know. ]
Re: Haven
[ The barricade and building are run through with cables, and bright lights of all shapes and sizes are pointed outward as if trying desperately to keep the darkness away. The light illuminates the thick, dingy haze that squats over the city, which you can feel in your throat with every breath. ]
[ From here, you can see some spots along the wall where the lights have burned out, leaving some buildings drenched in shadow. ]
[ Someone on top of a building turns a spotlight on you. You hear shouting from a familiar voice. ]
“There's a survivor! Raise the gates!”
[ You hear activity from beyond the wall, and a moment later there's a groan of metal and clank of chains. ]
[ Two cars, stacked end to end in a cage of rusted beams and rebar, are raised by powerful winches like a massive gate. Behind it is a narrow, well-lit alley, leading the way into the city. ]
Re: Haven
[Strolling over to pass through the gate because obviously she would get invited into this random place she just found and doesn't know.]
Re: Haven
[ As you enter the alley and the gate shuts heavily behind you, the lantern you've been holding shatters into bright flakes of white light and vanishes. ]
[ You can still feel it, though. ]
[ Innately, you know the lantern is not gone, and not broken. It has gone into your Armiger -- a space inside of you, next to your soul. You can feel it in there, ready for you to call it into existence once again, any time you want. ]
[ In fact, now that you're paying attention, you can feel there is something else in your Armiger besides your lantern, waiting for you to call it into being. You know that all you have to do is hold out your hand and it will appear in your palm the moment you will it to be so. ]
Re: Haven
[She promptly does so. Hopefully it's not a weapon that might alarm the locals.]
Re: Haven
[ It's an absolutely massive crescent wrench. It's several feet long and hefty. You could absolutely kill a person with this. ]
[ As you turn it in your hands, you can feel something strange about it. You can feel... that it has been imbued with the power of lightning.]
[ As surely as you are breathing, you understand: while you are holding this object, you will be able to channel its power and cast Thundara at will. ]
[ You now have access to your Armiger. You can put things into it at any time, and they will appear or disappear from your hand at your whim. ]
Re: Haven
So's there's fightin' to be had, huh.
Re: Haven
[ With the closed gate at your back, there’s only one exit, and it’s in front of you. ]
[ The alley is narrow and zig-zags through crumbling buildings. Eventually you see the exit, and the man who’s standing at the end of the alley, waiting for you. There's also a tall, outrageously muscular guy you may know. ]
[Approach?]