[Wednesday isn't sure what she was expecting, really. Perhaps something with a bit more magic in. On the plus side she is at least out of wherever-that-was: her cautious, inching progress got considerably less so when whatever-that-was started banging and groaning like that. Even without her powers, she's fast these days. You can't do that much running and not get a little bit used to it.]
Hello? Is anyone here?
[Okay, spooky canyon or ugly city? Ugly city has the bonus of not having whatever-that-was in it, so she thinks she's going to take her chances.]
[ It might have been beautiful once, back when the buildings were still brightly painted and the streets were full of people. But now the buildings are boarded up, and roads that were once broad and inviting and now blocked by thick makeshift barricades cobbled together from metal signs, wooden pallets, rusted cars, barbed wire — anything and everything that wasn’t nailed down, and probably some things that were. ]
[ The barricade and building are run through with cables, and bright lights of all shapes and sizes are pointed outward as if trying desperately to keep the darkness away. The light illuminates the thick, dingy haze that squats over the city, which you can feel in your throat with every breath. ]
[ From here, you can see some spots along the wall where the lights have burned out, leaving some buildings drenched in shadow. ]
[ Someone on top of a building turns a spotlight on you. You hear shouting from a familiar voice. ]
“There's a survivor! Raise the gates!”
[ You hear activity from beyond the wall, and a moment later there's a groan of metal and clank of chains. ]
[ Two cars, stacked end to end in a cage of rusted beams and rebar, is raised by powerful winches like a massive gate. Behind it is a narrow, well-lit alley, leading the way into the city. ]
[--then decides on balance she'll worry about that later, and hurries toward the... car-gate... thing. This is all very ingenious but one thing it doesn't make her feel is particularly secure, she's had the usual million warnings young girls get about staying out of the bad parts of town and this town looks like it might be all bad parts.]
[ You enter the alley, and before you hear a response to your question, the gate shuts heavily behind you and the lantern you've been holding shatters into bright flakes of white light and vanishes. ]
[ You can still feel it, though. ]
[ Innately, you know the lantern is not gone, and not broken. It has gone into your Armiger -- a space inside of you, next to your soul. You can feel it in there, ready for you to call it into existence once again, any time you want. ]
[ In fact, now that you're paying attention, you can feel there is something else in your Armiger besides your lantern, waiting for you to call it into being. You know that all you have to do is hold out your hand and it will appear in your palm the moment you will it to be so. ]
[On the one hand NO THAT WAS HER EMOTIONAL SUPPORT LANTERN
[On the other it's probably safer in there and she's at least a little curious about what might have ended up in her... what was that thing called? it's an inventory, isn't it? So...
[ In a glittering flash of white light, the thing you called for drops into your palm. ]
[ It's a simple wooden bow and a quiver of arrows, like the kind you've practiced with in the dorm. ]
[ As you turn it in your hands, you can feel something strange about it. You can feel... that it has been imbued with the power of lightning.]
[ As surely as you are breathing, you understand: while you are holding this object, you will be able to channel its power and cast Thundara at will. ]
[ You now have access to your Armiger. You can put things into it at any time, and they will appear or disappear from your hand at your whim. ]
[Now she's armed and at least reasonably dangerous, Wednesday spends a moment or three dithering. Is it better to have the bow out and look like she's capable of defending herself, or should she perhaps be holding the lantern and not looking like she's some kind of threat or spoiling for a fight?
[In the end she decides that the best choice right now is to hold both of them in reserve in the magic space pocket and keep her hands free.
[Better just... keep moving, right? Maybe she'll meet someone else and have safety in numbers.]
[ With the closed gate at your back, there’s only one exit, and it’s in front of you. ]
[ The alley is narrow and zig-zags through crumbling buildings. Eventually you see the exit, and the man who’s standing at the end of the alley, waiting for you. There's also a girl in superhero clothes, and a familiar white-haired dragonman. ]
Re: Haven
[Wednesday isn't sure what she was expecting, really. Perhaps something with a bit more magic in. On the plus side she is at least out of wherever-that-was: her cautious, inching progress got considerably less so when whatever-that-was started banging and groaning like that. Even without her powers, she's fast these days. You can't do that much running and not get a little bit used to it.]
Hello? Is anyone here?
[Okay, spooky canyon or ugly city? Ugly city has the bonus of not having whatever-that-was in it, so she thinks she's going to take her chances.]
Re: Haven
[ The barricade and building are run through with cables, and bright lights of all shapes and sizes are pointed outward as if trying desperately to keep the darkness away. The light illuminates the thick, dingy haze that squats over the city, which you can feel in your throat with every breath. ]
[ From here, you can see some spots along the wall where the lights have burned out, leaving some buildings drenched in shadow. ]
[ Someone on top of a building turns a spotlight on you. You hear shouting from a familiar voice. ]
“There's a survivor! Raise the gates!”
[ You hear activity from beyond the wall, and a moment later there's a groan of metal and clank of chains. ]
[ Two cars, stacked end to end in a cage of rusted beams and rebar, is raised by powerful winches like a massive gate. Behind it is a narrow, well-lit alley, leading the way into the city. ]
Re: Haven
[Wednesday stops short--
[--then decides on balance she'll worry about that later, and hurries toward the... car-gate... thing. This is all very ingenious but one thing it doesn't make her feel is particularly secure, she's had the usual million warnings young girls get about staying out of the bad parts of town and this town looks like it might be all bad parts.]
Who's there?
Re: Haven
[ You can still feel it, though. ]
[ Innately, you know the lantern is not gone, and not broken. It has gone into your Armiger -- a space inside of you, next to your soul. You can feel it in there, ready for you to call it into existence once again, any time you want. ]
[ In fact, now that you're paying attention, you can feel there is something else in your Armiger besides your lantern, waiting for you to call it into being. You know that all you have to do is hold out your hand and it will appear in your palm the moment you will it to be so. ]
Re: Haven
[On the other it's probably safer in there and she's at least a little curious about what might have ended up in her... what was that thing called? it's an inventory, isn't it? So...
[Might as well hold out her hand.]
Re: Haven
[ It's a simple wooden bow and a quiver of arrows, like the kind you've practiced with in the dorm. ]
[ As you turn it in your hands, you can feel something strange about it. You can feel... that it has been imbued with the power of lightning.]
[ As surely as you are breathing, you understand: while you are holding this object, you will be able to channel its power and cast Thundara at will. ]
[ You now have access to your Armiger. You can put things into it at any time, and they will appear or disappear from your hand at your whim. ]
Re: Haven
[Now she's armed and at least reasonably dangerous, Wednesday spends a moment or three dithering. Is it better to have the bow out and look like she's capable of defending herself, or should she perhaps be holding the lantern and not looking like she's some kind of threat or spoiling for a fight?
[In the end she decides that the best choice right now is to hold both of them in reserve in the magic space pocket and keep her hands free.
[Better just... keep moving, right? Maybe she'll meet someone else and have safety in numbers.]
Re: Haven
[ With the closed gate at your back, there’s only one exit, and it’s in front of you. ]
[ The alley is narrow and zig-zags through crumbling buildings. Eventually you see the exit, and the man who’s standing at the end of the alley, waiting for you. There's also a girl in superhero clothes, and a familiar white-haired dragonman. ]
[Approach?]