The next thing we need to talk about is pep!pep!'s revival policy, which requires a little bit of backstory to properly explain.
[he takes a drink of his tea]
For whatever reason, our whole unit showed up more than a month after everyone else. Before we arrived, there weren't any units with the power to revive people. Nobody knew about Lilith back then, either.
On our second day here, there was a bad game where a couple people died in a bad way and everyone was really angry about it. Everyone started threatening each other and words like "blood feud" started getting thrown around as whole units threatened to murder and counter-murder each other. It was really stressful!
Fortunately, everyone chilled out eventually and nothing happened. But we were all really worried that people would use our presence - and our ability - as an excuse to kill each other, since suddenly now death could be "fixed."
Now, most of the people in pep!pep! tend to be young and... pretty gentle folks, and having a bunch of people slaughter each other and expect us to fix it would have been really hard on us, psychologically. And, obviously, it would have been really bad for sensitIV, too. And the whole community in general!
So we started brainstorming ways to discourage something like this from happening. SensitIV has its own way of discouraging people from abusing their healing powers: they charge people 300 points to perform healing. That way there's at least SOME cost involved, to remind people not to just use them for any random reason. To try and keep themselves from being used as an excuse to hurt people.
Oh, by the way, this is also why it's a good idea to try to keep at least 300 points in your account for emergencies. But if you are ever in a pinch, just call me and I'll help.
Re: Day 100
The next thing we need to talk about is pep!pep!'s revival policy, which requires a little bit of backstory to properly explain.
[he takes a drink of his tea]
For whatever reason, our whole unit showed up more than a month after everyone else. Before we arrived, there weren't any units with the power to revive people. Nobody knew about Lilith back then, either.
On our second day here, there was a bad game where a couple people died in a bad way and everyone was really angry about it. Everyone started threatening each other and words like "blood feud" started getting thrown around as whole units threatened to murder and counter-murder each other. It was really stressful!
Fortunately, everyone chilled out eventually and nothing happened. But we were all really worried that people would use our presence - and our ability - as an excuse to kill each other, since suddenly now death could be "fixed."
Now, most of the people in pep!pep! tend to be young and... pretty gentle folks, and having a bunch of people slaughter each other and expect us to fix it would have been really hard on us, psychologically. And, obviously, it would have been really bad for sensitIV, too. And the whole community in general!
So we started brainstorming ways to discourage something like this from happening. SensitIV has its own way of discouraging people from abusing their healing powers: they charge people 300 points to perform healing. That way there's at least SOME cost involved, to remind people not to just use them for any random reason. To try and keep themselves from being used as an excuse to hurt people.
Oh, by the way, this is also why it's a good idea to try to keep at least 300 points in your account for emergencies. But if you are ever in a pinch, just call me and I'll help.