We have a handful of priority units that contain people's significant others or literal family members, but I'm not sure there's a single unit we could hit without someone being sad about it. So most of the time it comes down to, "we have to hit somebody, so who is most likely to survive what we send?"
In the guest game, for example, we wound up hitting several of our top priority units because they seemed least likely to go into debt. The cards we played on them were small, though, like sore throats and fatigue and "can't use the conbini for a day."
When the "do the least harm" system doesn't work, we have to fall back to taking only our priority units off the table. Just like everyone else, probably.
no subject
[helping himself to more nachos]
We have a handful of priority units that contain people's significant others or literal family members, but I'm not sure there's a single unit we could hit without someone being sad about it. So most of the time it comes down to, "we have to hit somebody, so who is most likely to survive what we send?"
In the guest game, for example, we wound up hitting several of our top priority units because they seemed least likely to go into debt. The cards we played on them were small, though, like sore throats and fatigue and "can't use the conbini for a day."
When the "do the least harm" system doesn't work, we have to fall back to taking only our priority units off the table. Just like everyone else, probably.