It also may not be an option depending on which of us is in the game at the time. The only way we'd bus ourselves as a unit is if everyone present agrees to it, and there are scant few who would, at this point. Especially our newbies, who understandably have no reason to die to protect a bunch of randos they don't care about. And we've been having a nonstop stream of newbies since Tanabata.
So maybe, from an outside perspective, it might be safer to assume we'll be playing only the bare minimum until our situation gets dire -- that we'll let ourselves get picked at and pushed around until our lives are sufficiently threatened, and then we'll claw at the edge of the cliff so we don't fall off.
Maybe if we reserved the option to throw only certain types of games? Like the ones where we all act independently, like the button or arena games. Or ones like the guest game or balloon game, where the only way to assist other units is to refrain from hitting them in the first place. That way, units couldn't be tempted to risk themselves to help us.
...Not a ton of flexibility, but maybe more than nothing...?
Do you think that would help us be more predictable...?
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It also may not be an option depending on which of us is in the game at the time. The only way we'd bus ourselves as a unit is if everyone present agrees to it, and there are scant few who would, at this point. Especially our newbies, who understandably have no reason to die to protect a bunch of randos they don't care about. And we've been having a nonstop stream of newbies since Tanabata.
So maybe, from an outside perspective, it might be safer to assume we'll be playing only the bare minimum until our situation gets dire -- that we'll let ourselves get picked at and pushed around until our lives are sufficiently threatened, and then we'll claw at the edge of the cliff so we don't fall off.
Maybe if we reserved the option to throw only certain types of games? Like the ones where we all act independently, like the button or arena games. Or ones like the guest game or balloon game, where the only way to assist other units is to refrain from hitting them in the first place. That way, units couldn't be tempted to risk themselves to help us.
...Not a ton of flexibility, but maybe more than nothing...?
Do you think that would help us be more predictable...?